Although it is not an asset of the game, I'll make a couple of entirely 2D illustrations for the game, based on our designs. So here are four rough thumbnails for "Order of Irradiance city at peace". Please critique.
Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Thursday, April 4, 2013
Tuesday, February 26, 2013
Wednesday, February 20, 2013
Order of Irradiance Resident
Modeled some houses based on Moran's awesome designs :)
The concept.
It's at 1443 tris all together.
Tuesday, February 19, 2013
Tuesday, February 12, 2013
Monday, February 11, 2013
Wednesday, February 6, 2013
Sunday, February 3, 2013
Loreen Islands Concepts
Hey guys, playing with the Loreen Islands. Figured it would be cool to have a series of islands in a lagoon type shape but it doesn't really come across in this. I'll do a top down version at some point to illustrate that better ;) Also just threw some generic structures and a weird solar tower type thing.
Monday, January 28, 2013
Floating Rocks
Hey guys, jamming along with the floating rock action. These first two are variations of the same image showing the difference between Tezarian and Irradiance floating rocks. Figured it would be cool if Tezarian had bolts of electricity arching between jagged rocks and the Irradiance could have cool sandfalls flowing off the edges of larger rocks.
Did I get the colouring/race themes the right way around this time? :D
Did I get the colouring/race themes the right way around this time? :D
Steam Cannon concept WIP
Another Steam Cannon block out, just some quick texture in photoshop.
Labels:
cannon,
Enviroments,
environment,
guns,
props,
WIP
Wednesday, January 23, 2013
Tuesday, January 22, 2013
Monday, January 21, 2013
Enviro Sketch
Hey guys, been playing around with the whole floating islands/cities thing. Stole one of Sergio's badass ship designs too (hope that's cool)!
Sunday, January 20, 2013
Thursday, January 17, 2013
Port Razoran: Environment concept
WIP. May need a lot more work according to art direction and your feedback. I intend to break it down into pieces in order to create reference for the modular assets.
Monday, January 14, 2013
Tuesday, October 30, 2012
Helm Model
Labels:
Enviroments,
environment,
navigation tools,
vehicles,
WIP
Wednesday, October 17, 2012
Pdf summary
Hey guys, I took some notes on the PDF we got for the project, if anyone needs quick reference on characters and story.
Daring Rush of Open World Flight and Sky Combat -
Vunerability of Hand to Hand Combat - Old time combat
Insignificance in a Complex and Organic World - Open World
Curiosity and Need to Explore - Explore
New Wonders World
Sky Flight
Exploration
Vnerability
Focus in first person experience
Planet Galun
Bottom surface of acid oceans, blues sky filled with electrical storms, large magnectic floating islands and aeroglaciers. Explorers have colonized parts of Galun creating large metallic rig cities for keeping resource. Native Galeans live under the acidic ocean. Lareen merchants libing in small colonies. Order of Irradiance hail from the equatos and worship the sun. Tezarian Alliance are ligarchic military-science organization.
Lareen Merchants: Dusty coats, flying googles, long gloves, scarves. Old wooden ships retrofitted with steam powered thrusters and weapons.
Order of Irradiance: Brilliant White robes. Golde ships with solar sails.
Tezarian Alliance? Blues military dress attire, intricate. Lighting powered ships covered with glowing runes.
Galean Natives: Large creatures with chitanous exoskeleton (huge bugs). Huge organic ships that billow green acidic and smoke.
Zendair - 14 - the boy
Bookworm
Loves history and legents of pirates
Swordsman
Serai - 17
Outgoing, adventurous
Protective ober her brother
Gunslinger
Larion - Dad and Captain
Scientist and explorer in his old days
Austere disciplinarian
Rarely makes reference to the past
Viora - Engineer and Mom
Worries about her kids
Voice of reason
Little Dynamo - their main ship
We need descriptions for the props and status screen, where it will be used, what kind of feedback it will be giving, etc.
Subscribe to:
Posts (Atom)






















