Texture Resolution 1024x1024
Tuesday, April 16, 2013
Sunday, April 7, 2013
Thursday, April 4, 2013
Order of Irradiance city - thumbnails for illustration
Although it is not an asset of the game, I'll make a couple of entirely 2D illustrations for the game, based on our designs. So here are four rough thumbnails for "Order of Irradiance city at peace". Please critique.
Sunday, March 31, 2013
Lareen houses no.5 , no.6, no.7
This is all the houses left.
I purposely make all the canvas on top same color so that is look from the same tribes.
Should make a slight diff color variation on it or what.
no.5
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no.6
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no.7
Lareen Houses no.3 and no.4
Ok, here ze houses i been working so far,
this house is 778 tris and as usual with 2k maps fer display purposes.
no.3
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house no.4, 1324 tris, this is slightly higher because this is a slightly bigger in size
comparing to others
no.4
Saturday, March 30, 2013
Friday, March 29, 2013
Thorias texture WIP
Hey everybody!!
here is a progress for critique...
I put Danny's sword to test the look :D
I was not sure if it should be on the back... i just remember when we were testing the game that the character was pulling from the back.
also Shun's gun is there but no textures.
please comment so I can change in time :)
have a great weekend
here is the Colored concept by Daniel.
Thursday, March 28, 2013
Lareen Cutlass
Completed Lareen Cutlass.
Unsure about the polycount so i squeezed it into 201,
it could be increased if allowed or reduce if necessary.
Whatchamathink?
Tuesday, March 26, 2013
Lareen House no.01
this is the first Lareen house that i done .
The textures are 2k just for display purposes.
Any suggestion for texture and color would be grateful. :)
Tuesday, March 19, 2013
Brush for texture..
Made a pattern brush for Order of Irradiance team. :) Few more are on there way and I will update this post once I'm done.
Preview:
Brush file
To get this effect, just hold shift drag while the brush is active. Like how you would draw a straight line.
Preview:
Brush file
Monday, March 18, 2013
Irradiance NPC Game Res WIP
WIP of the game res mesh of Irradiance NPC
Modeling is done, normals need to be created for a handful more pieces, some details will be on cards too.
Normals and AO in Marmoset, few trouble areas on the skirt atm
Modeling is done, normals need to be created for a handful more pieces, some details will be on cards too.
Normals and AO in Marmoset, few trouble areas on the skirt atm
thorias wip turntable
progress of Thorias...
test on marmoset with the normal map and the AO as diffuse
still fixing the wrinkles...
also need to add the small details.
:D
test on marmoset with the normal map and the AO as diffuse
still fixing the wrinkles...
also need to add the small details.
:D
Thursday, February 28, 2013
Wednesday, February 27, 2013
Daddy Dynamo Low Res
update on my Daddy Dynamo low res mesh only thing missing is the set of cards i'm going to use to represent the supports for the railing.
Zendair Blockout 3 - Hi Rez Start
This is round one of the hi rez. Have to do it quickly for portfolio class. Still need to add a lot of details. Today I'm going to work on getting it in T-pose for Thursday morning meeting. This is a new low rez sitting at 10k. Once I get it into T-pose, I'll chop it down to 5k.
Tuesday, February 26, 2013
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