Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts
Saturday, March 30, 2013
Friday, March 29, 2013
Thorias texture WIP
Hey everybody!!
here is a progress for critique...
I put Danny's sword to test the look :D
I was not sure if it should be on the back... i just remember when we were testing the game that the character was pulling from the back.
also Shun's gun is there but no textures.
please comment so I can change in time :)
have a great weekend
here is the Colored concept by Daniel.
Thursday, March 28, 2013
Lareen Cutlass
Completed Lareen Cutlass.
Unsure about the polycount so i squeezed it into 201,
it could be increased if allowed or reduce if necessary.
Whatchamathink?
Monday, March 18, 2013
Irradiance NPC Game Res WIP
WIP of the game res mesh of Irradiance NPC
Modeling is done, normals need to be created for a handful more pieces, some details will be on cards too.
Normals and AO in Marmoset, few trouble areas on the skirt atm
Modeling is done, normals need to be created for a handful more pieces, some details will be on cards too.
Normals and AO in Marmoset, few trouble areas on the skirt atm
thorias wip turntable
progress of Thorias...
test on marmoset with the normal map and the AO as diffuse
still fixing the wrinkles...
also need to add the small details.
:D
test on marmoset with the normal map and the AO as diffuse
still fixing the wrinkles...
also need to add the small details.
:D
Tuesday, February 26, 2013
Irradiance NPC 5k tris version
Reduced the blockin further to try to get under 5k, currently at 4954 tris. Hires sculpt also in progress.
Tuesday, February 19, 2013
Monday, February 11, 2013
Order of Irradiance NPC
Sunday, February 3, 2013
Order of Irradiance 3
More goddess feel. I've also did a quick sketch of the jetpack. I focused on how it would open up and become part of her costume.
Tezarian npc sketches
A few more variations, suggestions appreciated :D I've started sketching some jetpacks, but not far along enough to show for today (I'll post soon though!).
Thursday, January 31, 2013
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